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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games on iOS in Sweden: Q3 2021 Performance

Discover the performance trends of the top 5 hypercasual games on iOS in Sweden during Q3 2021, including weekly downloads, revenue, and active user metrics.

Top 5 Hypercasual Games on iOS in Sweden: Q3 2021 Performance

During the third quarter of 2021, the top 5 hypercasual games on the iOS platform in Sweden showcased varied performance trends. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for each game.

Count Masters: Crowd Runner 3D from Freeplay LLC saw its weekly downloads peak at around 24.3K in mid-July, before gradually declining to 2.7K by the end of September. The game's weekly revenue had a modest increase, peaking at approximately $113 in the third week of September. Active users also showed a downward trend from 58.3K in mid-July to 18.4K by the end of the quarter.

Run Rich 3D by Voodoo experienced a significant spike in weekly downloads, reaching 41K in late July, but then declined to 1.2K by the end of September. The game's weekly revenue was relatively low, peaking at $47 in mid-September. Active users followed a similar trend, peaking at 84.9K in early August and dropping to 9.8K by the end of the quarter.

Fidget Toys Trading: 3D Pop It from Freeplay LLC had its highest weekly downloads at 34.8K in late July, which then decreased to around 2K by the end of September. The game generated minimal revenue, with a peak of $36 in the last week of September. The number of active users peaked at 44.3K in early August and fell to 7.6K by the end of the quarter.

Trading Master 3D - Fidget Pop by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi showed an early peak in weekly downloads at around 46.6K in early July, but this number declined sharply to 289 by the end of September. The game's revenue was low, with a peak of $43 in mid-July. Active users also decreased from 50K in early July to 3.1K by the end of the quarter.

Fidget Trading 3D- Toy Collect from MagicLab had its peak weekly downloads at 35.3K in mid-July, which then declined to 287 by the end of September. The game did not generate any revenue during the quarter. Active users followed a similar trend, peaking at 52.2K in mid-July and dropping to 2.2K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021